Tuesday, September 4, 2012

Human male 2

Today I got some time to work on my personal human character study. I got some progress on his upper body. Still need a lot of work until the high poly sculpt is done... but it will get there soon... I hope.

Wednesday, August 8, 2012

Human Male - Game character

Today I started to study a bit some proportions for a human male character. The proportions are a bit weird because I aim to find some balance between a cartoonish character and a real life model. This one is not finished yet, now is in the base mesh phase, with some luck and inspiration, maybe tomorrow I will be able to take it to the next level.

Friday, August 3, 2012

Woodcutter

A simple axe for cutting wood made in collaboration with Delia Mihai.
This is a game ready asset.




Here is the link to the video I made for this :)



Thursday, June 28, 2012

Leprechaun Sculpt

Here is the final version of the sculpt for the Leprechaun, this was in the end a good sculpting exercise :)


Saturday, June 2, 2012

I am very VERY disappointed about Google changing my blog address from .com to .ro

Slowly but surely they are isolating us all one by one stepping on our privacy and gathering us in groups by country like sheep so they can CONTROL us better !!!

I wont whine about this too much I will just keep an eye open for a similar service provider like Google, but a provider that respects my privacy and choices!!!

Saturday, April 14, 2012

...some changes

I made some changes to the shoes, sleeves and the legs and also added a hat. I think now is closer to the proportions I want. I am still unsure how to make his behind, is still something that I don't think is right and I don't know what.

Anyway, the next and very important step is to tweak a bit the face, now there are some good features there that I want to keep, but it needs some cleaning.

...after this I must retopologize the whole mesh... which I am not really looking forward to... but I must do it because I want to animate this and meshes with different poly count for LOD's.

Friday, April 13, 2012

Shoes and sleeves

Today I researched a bit the shoes and the sleeves and now I am starting to make the changes to the sculpt model in Zbrush.

Wednesday, April 11, 2012

Character sculpt

I started today to work a bit more on the character that I have made 1 year ago in Mudbox. I had an issue with Mudbox back than regarding hard edges and I decided to import it in Zbrush and polish a bit the model. After I am satisfied with the result I will have to remake the topology for the low poly model. This means that I have to scrap all the textures I made so far for this model and remap everything, so I have a lot of work ahead of me! I plan to rig the model and import it in Unreal Engine 3 and make it a playable character.

Here it is the model how I left it 1 year ago, I imported it in Zbrush and now it's ready for some improvements!



Saturday, April 7, 2012

Another small 3D prop

The other days I started sculpting something simple to test it inside Unreal Engine 3.
I am still building and tweaking my own personal pipeline from high poly sculpt to a optimized usable game prop.

Friday, March 16, 2012

Hairstyle for woman

Today I made a hairstyle for the female character. Took me longer than I expected but by the end of the day I got what I wanted. Is not finished yet, it still needs a texture. Now all it got is ambient occlusion embedded in the diffuse channel and some normal and specular which will never be used by the client, but was easy to extract them after I got the high poly model.

Most of the time I spent sculpting the hair in Zbrush, was a good exercise, I've learned a lot.

Here is the progress.

First I started in Sculptrix Alpha 6 to get done the rough shape:


Than the longest part was to detail the hairstyle in Zbrush. Here is the rezult:


... than I have made a cool polygon topology, extracted the maps in Mudbox and here is the final rezult:


Next the texture needs some details on diffuse channel and this hairstyle will be ready for the game.

Wednesday, March 7, 2012

Arabian Outfit WIP

Today I am working a bit on an Arabian outfit. I am doing the high poly mesh using Zbrush and in the meanwhile is an exercise to understand better clothing folds.


Sunday, February 12, 2012

Protest Anti ACTA.

Yesterday I protested in my hometown against ACTA. There were not too many people but, what is important is that few of us left the comfort of their homes and for few hours protested against this Anti Counterfeiting Trade that is in fact a legal way to violate our privacy. Many people around me use the internet daily and they are still ignorant about this... this ignorance will cost us our freedom in the end.

I will look forward for more protests like this and at least I will be present!



Wednesday, February 8, 2012

First Mobile post

This is the first mobile post on Blogger. Is ment more like a test, maybe in the future I will post more from my phone. Hmm also lets add an image to test it even further...

Nope no image at the moment... My battery is low... Like always on this phone... Every time I try to take a picture the battery is low...

Wednesday, February 1, 2012

Budu WIP

Today I started working in Zbrush and I made so far a head that I name it Budu.
This is work in progress, I am now working on hair.



This is the first time I am making something in Zbrush so I dont expect to be much but who knows maybe it will become a nice cartoonish character with animations, facial expressions and a body.