Wednesday, April 11, 2012

Character sculpt

I started today to work a bit more on the character that I have made 1 year ago in Mudbox. I had an issue with Mudbox back than regarding hard edges and I decided to import it in Zbrush and polish a bit the model. After I am satisfied with the result I will have to remake the topology for the low poly model. This means that I have to scrap all the textures I made so far for this model and remap everything, so I have a lot of work ahead of me! I plan to rig the model and import it in Unreal Engine 3 and make it a playable character.

Here it is the model how I left it 1 year ago, I imported it in Zbrush and now it's ready for some improvements!



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