Most of the time I spent sculpting the hair in Zbrush, was a good exercise, I've learned a lot.
Here is the progress.
First I started in Sculptrix Alpha 6 to get done the rough shape:
Than the longest part was to detail the hairstyle in Zbrush. Here is the rezult:
... than I have made a cool polygon topology, extracted the maps in Mudbox and here is the final rezult:
Next the texture needs some details on diffuse channel and this hairstyle will be ready for the game.
No comments:
Post a Comment