I made some changes to the shoes, sleeves and the legs and also added a hat. I think now is closer to the proportions I want. I am still unsure how to make his behind, is still something that I don't think is right and I don't know what.
Anyway, the next and very important step is to tweak a bit the face, now there are some good features there that I want to keep, but it needs some cleaning.
...after this I must retopologize the whole mesh... which I am not really looking forward to... but I must do it because I want to animate this and meshes with different poly count for LOD's.
Saturday, April 14, 2012
Friday, April 13, 2012
Shoes and sleeves
Today I researched a bit the shoes and the sleeves and now I am starting to make the changes to the sculpt model in Zbrush.
Wednesday, April 11, 2012
Character sculpt
I started today to work a bit more on the character that I have made 1 year ago in Mudbox. I had an issue with Mudbox back than regarding hard edges and I decided to import it in Zbrush and polish a bit the model. After I am satisfied with the result I will have to remake the topology for the low poly model. This means that I have to scrap all the textures I made so far for this model and remap everything, so I have a lot of work ahead of me! I plan to rig the model and import it in Unreal Engine 3 and make it a playable character.
Here it is the model how I left it 1 year ago, I imported it in Zbrush and now it's ready for some improvements!
Here it is the model how I left it 1 year ago, I imported it in Zbrush and now it's ready for some improvements!
Saturday, April 7, 2012
Another small 3D prop
The other days I started sculpting something simple to test it inside Unreal Engine 3.
I am still building and tweaking my own personal pipeline from high poly sculpt to a optimized usable game prop.
I am still building and tweaking my own personal pipeline from high poly sculpt to a optimized usable game prop.
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